![]() Just focus on learning small chunks at a time and you'll become proficient. Most people find the idea daunting, even though it's really not much different than learning anything else. Yes, Unity as-a-whole and C# on its own are both very large concepts to learn and take a lot of time to master. That's why I suggested learning a common language instead of trying to maximize an obscure and proprietary language like GML.īut you are right - everything takes patience and persistence. GMS is the same and so is nearly everything else out there. Even RPG Maker, one of the longest-running, most-content-ready and best-packaged game-builders can only go so far without a bit of scripting. Honestly, you can't avoid programming forever - especially if you want to make "good" games, regardless of your commercial intent. :/ I Think Unity still requires some hard programming knowledge in order to make good games, Still a rookie developer, I made a FNAF Style game out of GMS without the villains because still a rookie, I may try Unity but requires skill to do it, Every game making process requires patience and skill to do it. ◢ k r i s ◤님이 먼저 게시:Where did you read that GMS Free was being removed?Īs for making games without "programming" - I think Unity and Unreal even do that better than GMS2. If you can make your prototype faster in Unity's point-and-click editor, you are already undermining the favorability of most game-engines here - and GMS2 fails in that regard, I think.Īs for making games without "programming" - I think Unity and Unreal even do that better than GMS2. Most of the game-engines on Steam are valuable for their ability to churn out basic games quickly and with many technical limitations. Once you've got the basics of programming languages down, there isn't much else to be gained from GML - and you can learn the basics just about anywhere else, anyways. If you are going to put in the time to learn a language like GML, save yourself a later-struggle and just start learning C# with Unity or some other, similarly applicable language. I've tried several of the game-engines on Steam (they are in my library for evidence), and while many of them have pros-and-cons that are favorable for some situations and prototypes, there are none which compete in scope with Unity or Unreal. I think you should really consider this change as an opportunity to try something different and maybe more fulfilling. ![]() Plus, Unity not only caters to you more as a free-game developer, but also gives your experience more reputation if you ever did consider doing it professionally. If they really are planning on removing their free-version of GMS, then it sounds like they might be making a last-ditch push or severely mis-judging the market of game-development-tools right now. I mean, considering the history I would expect that sort of strategy from them after their "new direction" seemingly flopped with so many users. I think YoYo is learning that they are significantly behind and unable to meet demands - so they are just making a money-grab before going under or something. Where did you read that GMS Free was being removed?Īnyways - you should really pickup Unity or Unreal.
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